What's new in version 36b? 1. Possibility of Bezier volume free form deformation. I done it through kind of tensor product.. 2. Option to switch on/off bumps in two real Phong based rendering models. 3. Changes in all lines drawing procs (plain, smooth shaded, textured) - all used Pablo Redas mechanism (thanks a lot!!) + clipping + all without MMX. 4. Option for apply one patch free form deformation on selected manifold chunk of object. 5. Option allow display valence edges - (work not correct - - I will chase bugs..) 6. Possibility to deformate object according to normal vectors of joined /next/ mesh. Use M key to load.. 7. I took attempt for making animated fog and search for shadows using cones - yet disabled.. 8. I disable tea artefacts assembled using Bezier patches. (buggy routines - I am going to spare anger of app user). 9. Bug fixing, code cleaning... 10. I made tutorial - contains some chunks editing description. 11. Tiny shadow routines fix. (I did both - spare annoying of user and hide some shame of me). Maciej, April 2023